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        <title>Comments - T12F - MIX Videos</title>
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            <dc:creator>Pavan Podila</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>Awesome content. One of the best presentations I've seen so far.</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-200903201233191</link>
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            <pubDate>Fri, 20 Mar 2009 00:33:19 GMT</pubDate>
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            <dc:creator>Adron</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>Won your book at the Silverlight release party at North (in north PDX).  Where you there?  Good material btw.</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-200903220905467</link>
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            <pubDate>Sun, 22 Mar 2009 09:05:46 GMT</pubDate>
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            <dc:creator>orane</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>The guy who asks the question about Dispatcher Timer or One frame Storyboard I think you should consider the static class Composition there is an event called TargetRendering that fires every frame. This class is not new to silverlight, it been here since version 2. So there you go, you are doing frame based animation, it gets even more beautiful when you using F# to program silverlight application. Any function can be added and remove when you want. You need to see this yourself I cannot express how beautiful it is. The key to know silverlight is about knowing the classes, what they do and how to use them it is NOT about knowing Expression Blend or Zaml. If you would like to know more about using F# to program and run silverlight applications just like C# then respond to this comment</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-200903230936420</link>
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            <pubDate>Mon, 23 Mar 2009 09:36:42 GMT</pubDate>
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            <dc:creator>Jeff Paries</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>Hi Adron,

Yes, I was at the PDXUX meeting... I'm scheduled to speak at the one next month (April), I believe. Probably something along the lines of the content here, but maybe a deeper dive.

@orane - I did mention there were three timers - storyboards, DispatcherTimer, and I could not recall the TargetRendering option. My understanding of it is that it is less desirable because it's not controllable, but if you're having good luck with it, then keep at it!

Thanks,
Jeff</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-200903230758270</link>
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            <pubDate>Mon, 23 Mar 2009 19:58:27 GMT</pubDate>
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            <dc:creator>Matt</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>Orane,

I would like to see this or an example of F# and Silverlight together.

Thanks,

Matt</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-200904110308511</link>
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            <pubDate>Sat, 11 Apr 2009 15:08:51 GMT</pubDate>
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        <item>
            <dc:creator>360Master</dc:creator>
            <title>RE: Principles of Microsoft Silverlight Animation</title>
            <description>Hi,

Check out:

http://360master.com

Full 360 degree, half sphere, photography of objects with Silverlight based player.</description>
            <link>http://videos.visitmix.com/MIX09/T12F#c-201003161230529</link>
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            <pubDate>Tue, 16 Mar 2010 12:30:52 GMT</pubDate>
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